|
back
to main page
|
FOLK STYLE WRESTLING RULES
|
| The objective of the sport of wrestling to force your
opponent onto his back, to pin your opponent. A pin, also called a fall,
occurs when any part of both shoulders or both shoulder blades (scapula)
of either wrestler are in contact with mat for two (2) continuous seconds.
A pin ends the match immediately. However, if neither wrestlers is pinned,
the winner is the wrestler with the most points at the end of the match.
There are five ways to score points in a folk style wrestling
match: Takedown, Escape, Reversal, Near-Fall, and Penalty |
| MATCH SCORING |
| Move |
Points |
Description |
| Takedown |
2 Points |
From a neutral position (both standing with neither wrestler
having control) a wrestler gains control over his opponent down on the
mat while the supporting parts of either wrestler are inbounds. |
| Escape |
1 Point |
When a defensive (bottom) wrestler gains a neutral position
and his opponent has lost control while at least one wrestler is inbounds. |
| Reversal |
2 Points |
When the defensive wrestler comes from the bottom position
and gains control of his opponent, either on the mat or in a rear standing
position, while the supporting points of either wrestler are inbounds. |
| Near Fall |
2 or 3 Points |
When near fall criteria is met for 2 seconds. Near fall
criteria is:
-
when any part of both shoulders or scapula of the defensive wrestler are
held for a least 2 seconds within four inches of the mat;
-
or when one shoulder or scapula is touching the mat with the other shoulder
or scapula held at an angle of 45 degrees or less.
If near fall criteria is met for two continuous seconds, 2 points
are awarded when the defensive wrestler is out of the predicament. If near
fall criteria is met for five continuous seconds a 3 point near
fall is awarded when the defensive wrestler is out of the near fall situation. |
| Penalty |
1 Point
typically,
See Chart |
A wrestler is awarded point(s) for technical violations
or infractions of the rules committed by his opponent. These points are
awarded according to the penalty chart. |
| PENALTY CHART |
| Infraction |
Warning |
First |
Second |
Third |
Fourth |
| Illegal Holds |
No |
1pt |
1pt |
2pt |
Disqualify |
| Unnecessary Roughness |
No |
1pt |
1pt |
2pt |
Disqualify |
| Un-sportsman-like conduct |
No |
1pt |
1pt |
2pt |
Disqualify |
| Stalling |
Yes |
1pt |
1pt |
2pt |
Disqualify |
| Technical Violations |
No |
1pt |
1pt |
2pt |
Disqualify |
| Technical violations include avoiding wrestling
by leaving the mat, grabbing clothing or headgear, incorrect starting position,
locked hands.
Technical violations for false start or incorrect starting position
are 1 point penalty for each infraction following two cautions. This infraction
does not count toward disqualification.
Un-sportsman-like conduct conduct- No warning, deduct 1 team point for first offense.
On 2nd penalty deduct 1 team point, disqualify, and remove from premises.
Includes coaches and non-participants.
Flagrant Misconduct- No Warning. Disqualify and deduct 2 team points.
Remove from premises. Includes contestants, coaches, and non-participants. |
| Team Scoring |
| The table below shows the team points scored for an individual match
in both dual meet (two teams wrestling each other) and tournament competition. |
back
to main page
|